

Lower maximum monsters in nearby squares by 1 (down to a minimum of 0) Good amount of loot for a reasonable challenge Ghost Aura is overridden by Carnivorous Aura Spawn Treasures every loop once reaching your campīattlefield Aura: 20% Chance of enemies with a Soul to be reborn as a ghostĬombine with other Battlefield to create Blood Road in interlocking Roads Place next to Goblin Camp to turn it into a Swampy CampĮxample:1 day tiles like spiders and goblins spawn 2 monstersĮxample 2: 3 days spawn like cemeteries spawn a monster in 2 days Nullify Regeneration and Vampirism for all Mosquitoes are monsters with a 50% evade rate Need 7 kills of creatures with a soul(?) to spawn a GolemĬreated by using an Oblivion on all nearby Forest near a Blood GroveĪ Blood Grove can placed next to another Blood Grove in some situationsĢ0% Carnivorous roots Aura has Priority over the 15% Carnivorous roots Aura

Spawn Flesh Golems from killing enemies nearbyĮntangle the player under 20% of health, Attack the player for ~5+3XLoop damage in battle Need 7(?) kills of creatures with a soul(?) to spawn a GolemĬarnivorous roots Aura Prevent Ghosts from appearing in its AoEĬarnivorous roots Aura kill off monsters under 20% of health (including Flesh Golems) Spawn Flesh Golems (AKA Loot Pinatas) from killing enemies nearby Some ratwolves wander off into other squaresĪllow the placement of Blood Groves in nearby SidesĬarnivorous roots Aura kill monsters under 15% of health (except Flesh Golems)

Ratwolves are medium strength creatures sometime dropping loot over your current level If possible place close to Chrono Crystals to double their effect Restore 3 HP on every new day if placed next to at least one non-meadow tile Maximum HP indirectly contribute to HP regen through reaching your Camp and using PotionsĬombine 9 in a 3X3 square to create a peak Dark Slimes are not created by this process but by using Oblivion on a tile which just created a monster on its way to another tile
